// Stateless transform — a pure function
The logic is fairly simple: I don’t give a shit what you name your player object. I don’t care how deeply you bury it in a closure. I don’t care what class you instantiate it from. At some point, you have to call .play(). And when you do, I’ll be waiting.
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// 原因:先处理右侧元素(含循环部分),把结果存在栈里,供左侧元素直接使用